Progress Update #2
Progress Update #2
A lot of the base mechanics of the game are working. Most of them are shown in this video.
You can now see some of the Residents of the Sector 92 :
22 residents, 5 fighters (only one fighter for now). All living in three different buildings in the Sector. Each time a new game is launched, the meshes (skins) and personal rooms are redistributed. That to ensure the main enemy (the mysterious AI) to be random at each new game and add a solid replayability.
You can see a new dialogue interface featuring the NPC picture + Name and a dialogue based on the player Reputation. The player reputation is a system letting the player access to different fighters and different dialogues with PNJ. You can win reputation by training and fighting, and lose reputation by losing a fight or doing some ungrateful tasks.
The whole Arena system that feature fights are complex. But basically, the arena will call all the resident based in a certain radius, calculated on the player reputation + the fighter reputation.
In the end, the new and definitive Cybercops Skin and the first “Security Building” level where the player will sneak to disable the camera → Preventing the AI to copy the player moves.
SECTOR 92
Find the AI resident that copy your combat move in the prisoner rehabilitation district
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